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Video Gaming in School
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Secretary of Education, Arne Duncan says, "Kids love games, so why not use them to teach?"

This video is a copyright © 2009 of PBS. All Rights Reserved.

The Tech Fix
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Technology can help solve some of the educational system's problems, says Henry Jenkins of USC.

This video is a copyright © 2009 of PBS. All Rights Reserved.

What is Second Life?
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While it takes awhile to get used to a virtual world, it's all possibility once you're in. Philip Rosedale is the founder of Second Life, an online virtual world.

This video is a copyright © 2009 of PBS. All Rights Reserved.

From its inception, Virtual Finance has been developed with both a business perspective and an academic focus. Developed in conjunction with Filene i3, Members United Corporate FCU and Ohio University, we continue to be in awe of the overwhelming possibilities of this technology.

As we said from the very beginning, 3-D technology is so much more than gaming, and in fact, our future pursuits will look to capitalize on the explosion of new possibilities. What makes Mo'doh Island, and our current platform so exciting, is the potential these tools demonstrate to truly help modify future behavior and help people to learn through immersive experience.

Very simply, we have a platform that will continue to develop into a perpetual simulation. We offer a multi-dimensional digital media experience that incorporates audio, video and 3-D role playing. Players can seek more information inside the virtual world or branch out to linked outside resources to become better informed and make more confident decisions in the future.

 

 

 

Is it Just a Passing Fad?

Over the last 15 years, there has been an undeniable explosion of technology and specifically, over the past 5 years, an immense proliferation of Digital Media. (Technology that enables interaction and exchange of information.) Whether you embrace this communication paradigm shift or hold on to traditional methods like the Luddites of old, there is no dispute on the tremendous effect in has on our society.

Our goal with this article is to quickly help you understand how these technologies have dramatically affected the way we communicate and experience the world.

The videos in this section of the website (under the Why? tab) link to the PBS.org Frontline web site. They are from their award winning piece entitled, "The Digital Nation" which provides an exceptionally diverse look at virtual reality and immersive digital media. We have provided links to short clips from the PBS/Frontline web site and though we have focused on the positive potential, there is a well balanced and contemplative perspective provided on the pros and cons of this technology to our modern day society.

 

 
The Avatar Effect
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Frontline visited Stanford's Virtual Human Interaction Lab to find out how all that time online affects our real lives.

This video is a copyright © 2009 of PBS. All Rights Reserved.

The Human Behind the Avatar
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It's a profound moment to realize it's not all just 1's and 0's. Henry Jenkins is a leading scholar in comparative media studies who currently teaches at USC.

This video is a copyright © 2009 of PBS. All Rights Reserved.

How Google Saved a School
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Two years ago, this middle school was at risk of being shut down by the city. Today it's a success story. What happened?

This video is a copyright © 2009 of PBS. All Rights Reserved.